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dc.contributor.authorBlevens, Cheryl L.
dc.contributor.authorMuyumba, Valentine K.
dc.date.accessioned2017-09-20T20:25:33Z
dc.date.available2017-09-20T20:25:33Z
dc.date.issued2015-11-06
dc.identifier.urihttp://hdl.handle.net/10484/12217
dc.descriptionThe Value of Graphic Novels: Furthering the Cause of Information Literacy Presented by: Cheryl Blevens Cunningham Memorial Library Indiana State University Brick & Click Academic Library Symposium November 6, 2015en_US
dc.description.abstractGraphic novels have come a long way since being regarded as comic books unworthy of use beyond being a quick read by young people. A literature review of the use of graphic novels reveals that the use of graphic novels has moved far beyond appealing to the visual learner. In addition to serving the recreational reading needs of children and adults, today’s educators are using them to support reading comprehension and enhance the learning process of English-language learners. They are also used to assist visual learners and to entice reluctant readers and struggling students. Beyond building literacy into the students’ education, they support development of the multimodal skills needed for future success in the 21st Century workplace. The authors highlight the multiple ways that graphic novels are currently being used in and out of the classroom for adults and students alike.en_US
dc.publisherERICen_US
dc.subjectDefining Graphic Novelsen_US
dc.subjectMangaen_US
dc.subjectComicen_US
dc.subjectComic Booksen_US
dc.titleThe Value of Graphic Novels: Furthering the Cause of Information Literacyen_US
dc.typeArticleen_US
refterms.dateFOA2021-08-06T02:11:29Z


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